//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: QBS09
// Model Creator: 
// Created on: 11.05.2022 - 11:00:04
// Last changed on: 11.05.2022 - 11:00:04

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelQBS09 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelQBS09() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[415];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 481, 9, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 481, 25, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 265, 33, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 385, 33, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 257, 49, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 321, 49, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 353, 49, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 265, 9, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 425, 17, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 289, 65, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 345, 65, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 369, 65, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 433, 65, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 265, 73, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 305, 73, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 473, 73, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 321, 81, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 129, 89, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 361, 89, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 201, 105, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 305, 105, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 433, 105, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 481, 105, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 185, 113, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 449, 113, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 129, 121, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 233, 121, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 265, 121, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 297, 121, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 329, 121, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 361, 121, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 393, 121, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 153, 153, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 473, 145, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 481, 89, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 81, 153, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 121, 145, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 209, 153, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 241, 145, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 305, 145, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 337, 153, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 401, 153, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 433, 153, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 385, 65, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 33, 161, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 49, 161, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 65, 161, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 97, 161, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 113, 161, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 129, 161, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 225, 161, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 297, 105, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 241, 161, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 257, 161, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 425, 105, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 321, 169, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 401, 169, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 489, 161, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 145, 169, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 33, 177, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 57, 177, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 201, 169, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 273, 169, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 105, 177, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 177, 177, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 89, 177, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 121, 177, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 217, 177, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 129, 177, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 233, 177, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 249, 177, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 289, 177, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 473, 177, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 305, 185, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 345, 185, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 193, 185, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 329, 185, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 377, 185, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 137, 201, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 241, 201, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 345, 201, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 97, 217, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 489, 177, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 161, 185, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 473, 193, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 449, 201, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 489, 201, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 465, 209, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 201, 217, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 225, 217, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 249, 217, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 273, 217, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 297, 217, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 321, 217, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 345, 217, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 369, 217, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 393, 217, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 417, 217, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 441, 217, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 481, 217, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 25, 225, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 49, 225, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 73, 225, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 457, 225, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 89, 233, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 113, 233, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 137, 233, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 161, 233, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 185, 233, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 217, 233, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 241, 233, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 265, 233, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 297, 233, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 329, 233, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 329, 97, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 457, 17, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 185, 105, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 353, 241, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 121, 249, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 481, 233, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 449, 33, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 233, 249, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 225, 201, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 361, 185, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 329, 201, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 353, 225, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 377, 225, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 401, 225, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 425, 225, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 281, 249, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 313, 249, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 9, 233, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 33, 233, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 321, 17, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 497, 33, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 505, 81, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 265, 249, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 409, 49, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 337, 249, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 345, 257, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 137, 265, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 449, 9, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 465, 249, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 265, 265, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 297, 265, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 321, 265, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 353, 265, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 57, 233, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 121, 265, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 433, 201, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 377, 265, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 393, 265, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 185, 217, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 233, 217, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 281, 217, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 329, 217, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 121, 233, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 225, 233, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 425, 265, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Import
        gunModel[317] = new ModelRendererTurbo(this, 33, 273, textureX, textureY); // Import
        gunModel[318] = new ModelRendererTurbo(this, 65, 273, textureX, textureY); // Import
        gunModel[319] = new ModelRendererTurbo(this, 153, 273, textureX, textureY); // Import
        gunModel[320] = new ModelRendererTurbo(this, 185, 273, textureX, textureY); // Import
        gunModel[321] = new ModelRendererTurbo(this, 217, 273, textureX, textureY); // Import
        gunModel[322] = new ModelRendererTurbo(this, 249, 273, textureX, textureY); // Import
        gunModel[323] = new ModelRendererTurbo(this, 441, 273, textureX, textureY); // Import
        gunModel[324] = new ModelRendererTurbo(this, 473, 273, textureX, textureY); // Import
        gunModel[325] = new ModelRendererTurbo(this, 17, 281, textureX, textureY); // Import
        gunModel[326] = new ModelRendererTurbo(this, 49, 281, textureX, textureY); // Import
        gunModel[327] = new ModelRendererTurbo(this, 81, 281, textureX, textureY); // Import
        gunModel[328] = new ModelRendererTurbo(this, 169, 281, textureX, textureY); // Import
        gunModel[329] = new ModelRendererTurbo(this, 201, 281, textureX, textureY); // Import
        gunModel[330] = new ModelRendererTurbo(this, 233, 281, textureX, textureY); // Import
        gunModel[331] = new ModelRendererTurbo(this, 265, 281, textureX, textureY); // Import
        gunModel[332] = new ModelRendererTurbo(this, 297, 281, textureX, textureY); // Import
        gunModel[333] = new ModelRendererTurbo(this, 329, 281, textureX, textureY); // Import
        gunModel[334] = new ModelRendererTurbo(this, 361, 281, textureX, textureY); // Import
        gunModel[335] = new ModelRendererTurbo(this, 425, 281, textureX, textureY); // Import
        gunModel[336] = new ModelRendererTurbo(this, 457, 281, textureX, textureY); // Import
        gunModel[337] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // Import
        gunModel[338] = new ModelRendererTurbo(this, 33, 289, textureX, textureY); // Import
        gunModel[339] = new ModelRendererTurbo(this, 65, 289, textureX, textureY); // Import
        gunModel[340] = new ModelRendererTurbo(this, 97, 289, textureX, textureY); // Import
        gunModel[341] = new ModelRendererTurbo(this, 137, 289, textureX, textureY); // Import
        gunModel[342] = new ModelRendererTurbo(this, 185, 289, textureX, textureY); // Import
        gunModel[343] = new ModelRendererTurbo(this, 217, 289, textureX, textureY); // Import
        gunModel[344] = new ModelRendererTurbo(this, 249, 289, textureX, textureY); // Import
        gunModel[345] = new ModelRendererTurbo(this, 281, 289, textureX, textureY); // Import
        gunModel[346] = new ModelRendererTurbo(this, 313, 289, textureX, textureY); // Import
        gunModel[347] = new ModelRendererTurbo(this, 345, 289, textureX, textureY); // Import
        gunModel[348] = new ModelRendererTurbo(this, 377, 289, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 409, 289, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 481, 289, textureX, textureY); // Import
        gunModel[351] = new ModelRendererTurbo(this, 441, 289, textureX, textureY); // Import
        gunModel[352] = new ModelRendererTurbo(this, 17, 297, textureX, textureY); // Import
        gunModel[353] = new ModelRendererTurbo(this, 409, 265, textureX, textureY); // Import
        gunModel[354] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import
        gunModel[355] = new ModelRendererTurbo(this, 97, 273, textureX, textureY); // Import
        gunModel[356] = new ModelRendererTurbo(this, 113, 297, textureX, textureY); // Import
        gunModel[357] = new ModelRendererTurbo(this, 49, 297, textureX, textureY); // Import
        gunModel[358] = new ModelRendererTurbo(this, 81, 297, textureX, textureY); // Import
        gunModel[359] = new ModelRendererTurbo(this, 153, 305, textureX, textureY); // Import
        gunModel[360] = new ModelRendererTurbo(this, 225, 193, textureX, textureY); // Import
        gunModel[361] = new ModelRendererTurbo(this, 129, 257, textureX, textureY); // Import
        gunModel[362] = new ModelRendererTurbo(this, 153, 65, textureX, textureY); // Import
        gunModel[363] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        gunModel[364] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[365] = new ModelRendererTurbo(this, 473, 33, textureX, textureY); // Import
        gunModel[366] = new ModelRendererTurbo(this, 97, 209, textureX, textureY); // Import
        gunModel[367] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[368] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        gunModel[369] = new ModelRendererTurbo(this, 449, 41, textureX, textureY); // Import
        gunModel[370] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[371] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[372] = new ModelRendererTurbo(this, 281, 305, textureX, textureY); // Import
        gunModel[373] = new ModelRendererTurbo(this, 321, 305, textureX, textureY); // Import
        gunModel[374] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Import
        gunModel[375] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        gunModel[376] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[377] = new ModelRendererTurbo(this, 169, 73, textureX, textureY); // Import
        gunModel[378] = new ModelRendererTurbo(this, 281, 73, textureX, textureY); // Import
        gunModel[379] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import
        gunModel[380] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[381] = new ModelRendererTurbo(this, 489, 273, textureX, textureY); // Import
        gunModel[382] = new ModelRendererTurbo(this, 153, 289, textureX, textureY); // Import
        gunModel[383] = new ModelRendererTurbo(this, 497, 105, textureX, textureY); // Import
        gunModel[384] = new ModelRendererTurbo(this, 345, 265, textureX, textureY); // Import
        gunModel[385] = new ModelRendererTurbo(this, 33, 321, textureX, textureY); // Import
        gunModel[386] = new ModelRendererTurbo(this, 65, 321, textureX, textureY); // Import
        gunModel[387] = new ModelRendererTurbo(this, 97, 321, textureX, textureY); // Import
        gunModel[388] = new ModelRendererTurbo(this, 129, 321, textureX, textureY); // Import
        gunModel[389] = new ModelRendererTurbo(this, 169, 321, textureX, textureY); // Import
        gunModel[390] = new ModelRendererTurbo(this, 313, 121, textureX, textureY); // Import
        gunModel[391] = new ModelRendererTurbo(this, 345, 121, textureX, textureY); // Import
        gunModel[392] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[393] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[394] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[395] = new ModelRendererTurbo(this, 377, 121, textureX, textureY); // Import
        gunModel[396] = new ModelRendererTurbo(this, 289, 81, textureX, textureY); // Import
        gunModel[397] = new ModelRendererTurbo(this, 457, 81, textureX, textureY); // Import
        gunModel[398] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[399] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        gunModel[400] = new ModelRendererTurbo(this, 185, 329, textureX, textureY); // Import
        gunModel[401] = new ModelRendererTurbo(this, 321, 329, textureX, textureY); // Import
        gunModel[402] = new ModelRendererTurbo(this, 1, 337, textureX, textureY); // Import
        gunModel[403] = new ModelRendererTurbo(this, 273, 337, textureX, textureY); // Box 0
        gunModel[404] = new ModelRendererTurbo(this, 497, 145, textureX, textureY); // Box 0
        gunModel[405] = new ModelRendererTurbo(this, 385, 161, textureX, textureY); // Box 0
        gunModel[406] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Box 0
        gunModel[407] = new ModelRendererTurbo(this, 465, 161, textureX, textureY); // Box 0
        gunModel[408] = new ModelRendererTurbo(this, 305, 177, textureX, textureY); // Box 0
        gunModel[409] = new ModelRendererTurbo(this, 129, 193, textureX, textureY); // Box 0
        gunModel[410] = new ModelRendererTurbo(this, 273, 193, textureX, textureY); // Box 0
        gunModel[411] = new ModelRendererTurbo(this, 289, 193, textureX, textureY); // Box 0
        gunModel[412] = new ModelRendererTurbo(this, 489, 193, textureX, textureY); // Box 0
        gunModel[413] = new ModelRendererTurbo(this, 217, 217, textureX, textureY); // Box 0
        gunModel[414] = new ModelRendererTurbo(this, 265, 217, textureX, textureY); // Box 0

        gunModel[0].addShapeBox(35F, -14F, -5F, 57, 5, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(-50F, -12.5F, 2.5F);

        gunModel[1].addShapeBox(35F, -14F, -5F, 58, 2, 8, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(-50F, -14.5F, 2.5F);

        gunModel[2].addShapeBox(35F, -14F, -5F, 58, 2, 9, 0F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[2].setRotationPoint(-50F, -16.5F, 0.5F);

        gunModel[3].addShapeBox(35F, -14F, -5F, 9, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(-2F, -7.5F, -0.5F);

        gunModel[4].addShapeBox(35F, -14F, -5F, 67, 1, 11, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(-60F, -4.5F, -0.5F);

        gunModel[5].addShapeBox(35F, -14F, -5F, 67, 1, 10, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[5].setRotationPoint(-61F, -3.5F, 0F);

        gunModel[6].addShapeBox(35F, -14F, -5F, 6, 7, 8, 0F, -5.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[6].setRotationPoint(-47F, 4.5F, 1F);

        gunModel[7].addShapeBox(35F, -14F, -5F, 6, 7, 8, 0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-46F, 4.5F, 1F);

        gunModel[8].addShapeBox(35F, -14F, -5F, 6, 7, 8, 0F, -5.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -0.5F, 0.0F, -2.0F); // Import
        gunModel[8].setRotationPoint(-52F, 11.5F, 1F);

        gunModel[9].addShapeBox(35F, -14F, -5F, 6, 7, 8, 0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(-51F, 11.5F, 1F);

        gunModel[10].addShapeBox(35F, -14F, -5F, 5, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(-40F, 0.5F, 1F);

        gunModel[11].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, -0.25F, 0.0F, -2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -2.0F); // Import
        gunModel[11].setRotationPoint(-42F, 0.5F, 1F);

        gunModel[12].addShapeBox(35F, -14F, -5F, 1, 2, 8, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[12].setRotationPoint(-41.5F, 1.5F, 1F);

        gunModel[13].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, -0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[13].setRotationPoint(-42F, 3.5F, 1F);

        gunModel[14].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.25F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -2.0F); // Import
        gunModel[14].setRotationPoint(-42.25F, -0.5F, 1F);

        gunModel[15].addShapeBox(35F, -14F, -5F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[15].setRotationPoint(-47.5F, -1.5F, 1F);

        gunModel[16].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[16].setRotationPoint(-42.5F, -1.5F, 1F);

        gunModel[17].addShapeBox(35F, -14F, -5F, 1, 2, 8, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -2.0F); // Import
        gunModel[17].setRotationPoint(-51.5F, 18.5F, 1F);

        gunModel[18].addShapeBox(35F, -14F, -5F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(-50.5F, 18.5F, 1F);

        gunModel[19].addShapeBox(35F, -14F, -5F, 11, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F); // Import
        gunModel[19].setRotationPoint(-52F, 20.5F, 1F);

        gunModel[20].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -2.0F); // Import
        gunModel[20].setRotationPoint(-53F, 20.5F, 1F);

        gunModel[21].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(-41F, 0.5F, 1F);

        gunModel[22].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(-41F, 3.5F, 1F);

        gunModel[23].addShapeBox(35F, -14F, -5F, 1, 2, 8, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(-41F, 1.5F, 1F);

        gunModel[24].addShapeBox(35F, -14F, -5F, 2, 12, 8, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -5.0F, 0.0F, -1.5F, -5.0F, 0.0F, -1.5F, 5.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(-35F, 5.5F, 1F);

        gunModel[25].addShapeBox(35F, -14F, -5F, 2, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(-40F, 17.5F, 1F);

        gunModel[26].addShapeBox(35F, -14F, -5F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(-40.5F, 20.5F, 1F);

        gunModel[27].addShapeBox(35F, -14F, -5F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(-40.5F, 21.5F, 1F);

        gunModel[28].addShapeBox(35F, -14F, -5F, 2, 1, 8, 0F, -0.5F, -0.5F, 0.0F, 0.5F, -0.5F, -1.5F, 0.5F, -0.5F, -1.5F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(-40F, 22.5F, 1F);

        gunModel[29].addShapeBox(35F, -14F, -5F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, -0.5F, -1.5F, 0.5F, -0.5F, -1.5F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[29].setRotationPoint(-40F, 22.5F, 1F);

        gunModel[30].addShapeBox(35F, -14F, -5F, 2, 1, 8, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.5F, 1.0F, 0.0F, -1.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(-35.5F, 4.5F, 1F);

        gunModel[31].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(-40.5F, 22.5F, 1F);

        gunModel[32].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[32].setRotationPoint(-40.5F, 22.5F, 1F);

        gunModel[33].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(-40.5F, 21.5F, 1F);

        gunModel[34].addShapeBox(35F, -14F, -5F, 2, 7, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(-34.5F, -2.5F, 1F);

        gunModel[35].addShapeBox(35F, -14F, -5F, 9, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(-49.5F, 19.5F, 1F);

        gunModel[36].addShapeBox(35F, -14F, -5F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(-40F, 4.5F, 1F);

        gunModel[37].addShapeBox(35F, -14F, -5F, 8, 1, 8, 0F, -1.3F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.15F, 1.0F, 0.0F, 0.2F, 0.15F, 0.0F, -0.75F, 1.5F, 0.0F, -0.75F, 1.5F, 0.0F, 0.2F, 0.15F, 0.0F); // Import
        gunModel[37].setRotationPoint(-46.5F, 13F, 1F);

        gunModel[38].addShapeBox(35F, -14F, -5F, 7, 1, 8, 0F, -1.3F, 0.95F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, 0.0F, -1.3F, 0.95F, 0.0F, 0.2F, 0.15F, 0.0F, -0.6F, 1.5F, 0.0F, -0.6F, 1.5F, 0.0F, 0.2F, 0.15F, 0.0F); // Import
        gunModel[38].setRotationPoint(-44.5F, 10F, 1F);

        gunModel[39].addShapeBox(35F, -14F, -5F, 8, 1, 8, 0F, -0.25F, 1.0F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.25F, 1.0F, 0.0F, 0.5F, -0.85F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.5F, -0.85F, 0.0F); // Import
        gunModel[39].setRotationPoint(-47.5F, 16F, 1F);

        gunModel[40].addShapeBox(35F, -14F, -5F, 8, 1, 8, 0F, 0.45F, 0.9F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.45F, 0.9F, 0.0F, 1.05F, -0.9F, 0.0F, -0.65F, 0.4F, 0.0F, -0.65F, 0.4F, 0.0F, 1.05F, -0.95F, 0.0F); // Import
        gunModel[40].setRotationPoint(-47.5F, 17F, 1F);

        gunModel[41].addShapeBox(35F, -14F, -5F, 4, 1, 8, 0F, -0.35F, -0.4F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.35F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[41].setRotationPoint(-49.5F, 17.5F, 1F);

        gunModel[42].addShapeBox(35F, -14F, -5F, 4, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(-49.5F, 18.5F, 1F);

        gunModel[43].addShapeBox(35F, -14F, -5F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.2F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(-45.5F, 18.5F, 1F);

        gunModel[44].addShapeBox(35F, -14F, -5F, 7, 1, 8, 0F, -1.8F, 0.7F, 0.0F, 0.05F, -1.0F, 0.0F, 0.05F, -1.0F, 0.0F, -1.8F, 0.1F, 0.0F, -0.9F, 0.1F, 0.0F, -0.45F, 1.35F, 0.0F, -0.45F, 1.35F, 0.0F, -0.9F, 0.1F, 0.0F); // Import
        gunModel[44].setRotationPoint(-43.5F, 7F, 1F);

        gunModel[45].addShapeBox(35F, -14F, -5F, 5, 1, 8, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, -0.65F, 0.0F, -0.5F, 0.35F, 0.0F, -0.5F, 0.35F, 0.0F, 0.5F, -0.65F, 0.0F); // Import
        gunModel[45].setRotationPoint(-40.5F, 5.5F, 1F);

        gunModel[46].addShapeBox(35F, -14F, -5F, 5, 12, 7, 0F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 8.85F, 0.0F, -0.25F, -4.5F, 0.0F, -0.25F, -4.5F, 0.0F, -0.25F, 8.85F, 0.0F, -0.25F); // Import
        gunModel[46].setRotationPoint(-40.5F, 5.5F, 1.5F);

        gunModel[47].addShapeBox(35F, -14F, -5F, 10, 4, 7, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[47].setRotationPoint(-49.5F, 17.5F, 1.5F);

        gunModel[48].addShapeBox(35F, -14F, -5F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[48].setRotationPoint(-47.5F, -2F, 1F);

        gunModel[49].addShapeBox(35F, -14F, -5F, 6, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(-28F, 5.25F, 2.5F);

        gunModel[50].addShapeBox(35F, -14F, -5F, 2, 1, 5, 0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.75F, 0.0F); // Import
        gunModel[50].setRotationPoint(-30F, 5.25F, 2.5F);

        gunModel[51].addShapeBox(35F, -14F, -5F, 1, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(-19.75F, -0.25F, 2.5F);

        gunModel[52].addShapeBox(35F, -14F, -5F, 3, 1, 5, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[52].setRotationPoint(-32.75F, 3.75F, 2.5F);

        gunModel[53].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        gunModel[53].setRotationPoint(-20.25F, 3.75F, 2.5F);

        gunModel[54].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[54].setRotationPoint(-20.75F, 4.25F, 2.5F);

        gunModel[55].addShapeBox(35F, -14F, -5F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 1.0F, 0.0F, -0.75F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(-22F, 5.25F, 2.5F);

        gunModel[56].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(-19.75F, 2.75F, 2.5F);

        gunModel[57].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(-30.25F, 4.5F, 2.5F);

        gunModel[58].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(-19.75F, -1.25F, 2.5F);

        gunModel[59].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 1.25F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 1.25F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(-19.75F, -2.25F, 2.5F);

        gunModel[60].addShapeBox(35F, -14F, -5F, 7, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[60].setRotationPoint(51F, -16.5F, 0.5F);

        gunModel[61].addShapeBox(35F, -14F, -5F, 7, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[61].setRotationPoint(51F, -17.5F, 0.5F);

        gunModel[62].addShapeBox(35F, -14F, -5F, 7, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[62].setRotationPoint(51F, -14.5F, -0.5F);

        gunModel[63].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[63].setRotationPoint(48.5F, -16.5F, 0.5F);

        gunModel[64].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[64].setRotationPoint(48.5F, -17.5F, 0.5F);

        gunModel[65].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(48.5F, -14.5F, -0.5F);

        gunModel[66].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[66].setRotationPoint(46F, -16.5F, 0.5F);

        gunModel[67].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[67].setRotationPoint(46F, -17.5F, 0.5F);

        gunModel[68].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(46F, -14.5F, -0.5F);

        gunModel[69].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[69].setRotationPoint(43.5F, -16.5F, 0.5F);

        gunModel[70].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[70].setRotationPoint(43.5F, -17.5F, 0.5F);

        gunModel[71].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[71].setRotationPoint(43.5F, -14.5F, -0.5F);

        gunModel[72].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[72].setRotationPoint(41F, -16.5F, 0.5F);

        gunModel[73].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[73].setRotationPoint(41F, -17.5F, 0.5F);

        gunModel[74].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(41F, -14.5F, -0.5F);

        gunModel[75].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[75].setRotationPoint(38.5F, -16.5F, 0.5F);

        gunModel[76].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[76].setRotationPoint(38.5F, -17.5F, 0.5F);

        gunModel[77].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(38.5F, -14.5F, -0.5F);

        gunModel[78].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[78].setRotationPoint(36F, -16.5F, 0.5F);

        gunModel[79].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[79].setRotationPoint(36F, -17.5F, 0.5F);

        gunModel[80].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(36F, -14.5F, -0.5F);

        gunModel[81].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[81].setRotationPoint(33.5F, -16.5F, 0.5F);

        gunModel[82].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[82].setRotationPoint(33.5F, -17.5F, 0.5F);

        gunModel[83].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(33.5F, -14.5F, -0.5F);

        gunModel[84].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[84].setRotationPoint(31F, -16.5F, 0.5F);

        gunModel[85].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[85].setRotationPoint(31F, -17.5F, 0.5F);

        gunModel[86].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(31F, -14.5F, -0.5F);

        gunModel[87].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[87].setRotationPoint(28.5F, -16.5F, 0.5F);

        gunModel[88].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[88].setRotationPoint(28.5F, -17.5F, 0.5F);

        gunModel[89].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(28.5F, -14.5F, -0.5F);

        gunModel[90].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[90].setRotationPoint(26F, -16.5F, 0.5F);

        gunModel[91].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[91].setRotationPoint(26F, -17.5F, 0.5F);

        gunModel[92].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[92].setRotationPoint(26F, -14.5F, -0.5F);

        gunModel[93].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[93].setRotationPoint(23.5F, -16.5F, 0.5F);

        gunModel[94].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[94].setRotationPoint(23.5F, -17.5F, 0.5F);

        gunModel[95].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(23.5F, -14.5F, -0.5F);

        gunModel[96].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[96].setRotationPoint(21F, -16.5F, 0.5F);

        gunModel[97].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, -0.5F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[97].setRotationPoint(21F, -17.5F, 0.5F);

        gunModel[98].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(21F, -14.5F, -0.5F);

        gunModel[99].addShapeBox(35F, -14F, -5F, 12, 2, 9, 0F, -0.1F, 0.0F, -2.25F, -0.5F, 0.0F, -2.25F, -0.5F, 0.0F, -2.25F, -0.1F, 0.0F, -2.25F, -0.1F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.1F, 0.0F, 0.25F); // Import
        gunModel[99].setRotationPoint(8F, -16.5F, 0.5F);

        gunModel[100].addShapeBox(35F, -14F, -5F, 12, 1, 9, 0F, -0.1F, -0.5F, -3.75F, -0.5F, -0.5F, -3.75F, -0.5F, -0.5F, -3.75F, -0.1F, -0.5F, -3.75F, -0.1F, 0.0F, -2.25F, -0.5F, 0.0F, -2.25F, -0.5F, 0.0F, -2.25F, -0.1F, 0.0F, -2.25F); // Import
        gunModel[100].setRotationPoint(8F, -17.5F, 0.5F);

        gunModel[101].addShapeBox(35F, -14F, -5F, 12, 2, 11, 0F, -0.1F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.1F, 0.0F, -0.75F, -0.1F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(8F, -14.5F, -0.5F);

        gunModel[102].addShapeBox(35F, -14F, -5F, 50, 1, 11, 0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F); // Import
        gunModel[102].setRotationPoint(8F, -12.5F, -0.5F);

        gunModel[103].addShapeBox(35F, -14F, -5F, 33, 2, 8, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[103].setRotationPoint(19F, -16.5F, 1F);

        gunModel[104].addShapeBox(35F, -14F, -5F, 33, 2, 10, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(19F, -14.5F, 0F);

        gunModel[105].addShapeBox(35F, -14F, -5F, 32, 1, 8, 0F, 0.0F, -0.75F, -3.75F, 0.0F, -0.75F, -3.75F, 0.0F, -0.75F, -3.75F, 0.0F, -0.75F, -3.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        gunModel[105].setRotationPoint(19F, -17.5F, 1F);

        gunModel[106].addShapeBox(35F, -14F, -5F, 10, 8, 11, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(8F, -10.5F, -0.5F);

        gunModel[107].addShapeBox(35F, -14F, -5F, 50, 1, 10, 0F, -0.1F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(8F, -11.75F, 0F);

        gunModel[108].addShapeBox(35F, -14F, -5F, 40, 1, 11, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(18.5F, -10.5F, -0.5F);

        gunModel[109].addShapeBox(35F, -14F, -5F, 51, 1, 11, 0F, -0.1F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.75F, -0.1F, -1.0F, -0.75F, -0.1F, -1.0F, -0.75F, -0.1F, -0.1F, -0.75F, -0.1F); // Import
        gunModel[109].setRotationPoint(8F, -11.5F, -0.5F);

        gunModel[110].addShapeBox(35F, -14F, -5F, 51, 1, 11, 0F, 0.25F, -0.75F, -0.1F, -1.0F, -0.75F, -0.1F, -1.0F, -0.75F, -0.1F, 0.25F, -0.75F, -0.1F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(8F, -11.5F, -0.5F);

        gunModel[111].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[111].setRotationPoint(20F, -9.5F, -0.5F);

        gunModel[112].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[112].setRotationPoint(22.5F, -9.5F, -0.5F);

        gunModel[113].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[113].setRotationPoint(25F, -9.5F, -0.5F);

        gunModel[114].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[114].setRotationPoint(27.5F, -9.5F, -0.5F);

        gunModel[115].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(30F, -9.5F, -0.5F);

        gunModel[116].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[116].setRotationPoint(32.5F, -9.5F, -0.5F);

        gunModel[117].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(35F, -9.5F, -0.5F);

        gunModel[118].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(37.5F, -9.5F, -0.5F);

        gunModel[119].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[119].setRotationPoint(40F, -9.5F, -0.5F);

        gunModel[120].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[120].setRotationPoint(42.5F, -9.5F, -0.5F);

        gunModel[121].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(45F, -9.5F, -0.5F);

        gunModel[122].addShapeBox(35F, -14F, -5F, 1, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[122].setRotationPoint(47.5F, -9.5F, -0.5F);

        gunModel[123].addShapeBox(35F, -14F, -5F, 7, 7, 11, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(50F, -9.5F, -0.5F);

        gunModel[124].addShapeBox(35F, -14F, -5F, 32, 7, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[124].setRotationPoint(19F, -9.5F, 0F);

        gunModel[125].addShapeBox(35F, -14F, -5F, 7, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[125].setRotationPoint(50F, -2.5F, -0.5F);

        gunModel[126].addShapeBox(35F, -14F, -5F, 7, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[126].setRotationPoint(50F, -0.5F, 0.5F);

        gunModel[127].addShapeBox(35F, -14F, -5F, 7, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[127].setRotationPoint(50F, 0.5F, 1.5F);

        gunModel[128].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[128].setRotationPoint(48F, -2.5F, -0.5F);

        gunModel[129].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[129].setRotationPoint(48F, -0.5F, 0.5F);

        gunModel[130].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[130].setRotationPoint(48F, 0.5F, 1.5F);

        gunModel[131].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[131].setRotationPoint(45.5F, -2.5F, -0.5F);

        gunModel[132].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[132].setRotationPoint(45.5F, -0.5F, 0.5F);

        gunModel[133].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[133].setRotationPoint(45.5F, 0.5F, 1.5F);

        gunModel[134].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[134].setRotationPoint(43F, -2.5F, -0.5F);

        gunModel[135].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[135].setRotationPoint(43F, -0.5F, 0.5F);

        gunModel[136].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[136].setRotationPoint(43F, 0.5F, 1.5F);

        gunModel[137].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[137].setRotationPoint(40.5F, -2.5F, -0.5F);

        gunModel[138].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[138].setRotationPoint(40.5F, -0.5F, 0.5F);

        gunModel[139].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[139].setRotationPoint(40.5F, 0.5F, 1.5F);

        gunModel[140].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[140].setRotationPoint(38F, -2.5F, -0.5F);

        gunModel[141].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[141].setRotationPoint(38F, -0.5F, 0.5F);

        gunModel[142].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[142].setRotationPoint(38F, 0.5F, 1.5F);

        gunModel[143].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[143].setRotationPoint(35.5F, -2.5F, -0.5F);

        gunModel[144].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[144].setRotationPoint(35.5F, -0.5F, 0.5F);

        gunModel[145].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[145].setRotationPoint(35.5F, 0.5F, 1.5F);

        gunModel[146].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[146].setRotationPoint(33F, -2.5F, -0.5F);

        gunModel[147].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[147].setRotationPoint(33F, -0.5F, 0.5F);

        gunModel[148].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[148].setRotationPoint(33F, 0.5F, 1.5F);

        gunModel[149].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[149].setRotationPoint(30.5F, -2.5F, -0.5F);

        gunModel[150].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[150].setRotationPoint(30.5F, -0.5F, 0.5F);

        gunModel[151].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[151].setRotationPoint(30.5F, 0.5F, 1.5F);

        gunModel[152].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[152].setRotationPoint(28F, -2.5F, -0.5F);

        gunModel[153].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[153].setRotationPoint(28F, -0.5F, 0.5F);

        gunModel[154].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[154].setRotationPoint(28F, 0.5F, 1.5F);

        gunModel[155].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[155].setRotationPoint(25.5F, -2.5F, -0.5F);

        gunModel[156].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[156].setRotationPoint(25.5F, -0.5F, 0.5F);

        gunModel[157].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[157].setRotationPoint(25.5F, 0.5F, 1.5F);

        gunModel[158].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[158].setRotationPoint(23F, -2.5F, -0.5F);

        gunModel[159].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[159].setRotationPoint(23F, -0.5F, 0.5F);

        gunModel[160].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[160].setRotationPoint(23F, 0.5F, 1.5F);

        gunModel[161].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[161].setRotationPoint(20.5F, -2.5F, -0.5F);

        gunModel[162].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[162].setRotationPoint(20.5F, -0.5F, 0.5F);

        gunModel[163].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[163].setRotationPoint(20.5F, 0.5F, 1.5F);

        gunModel[164].addShapeBox(35F, -14F, -5F, 31, 2, 10, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[164].setRotationPoint(19.5F, -2.5F, 0F);

        gunModel[165].addShapeBox(35F, -14F, -5F, 31, 1, 8, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[165].setRotationPoint(19.5F, -0.5F, 1F);

        gunModel[166].addShapeBox(35F, -14F, -5F, 31, 1, 6, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.25F, -2.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -2.0F, 0.5F, -0.25F, -2.0F); // Import
        gunModel[166].setRotationPoint(19.5F, 0.5F, 2F);

        gunModel[167].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 1.0F, -1.0F); // Import
        gunModel[167].setRotationPoint(18F, -2.5F, -0.5F);

        gunModel[168].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 1.0F, -1.0F); // Import
        gunModel[168].setRotationPoint(18F, -0.5F, 0.5F);

        gunModel[169].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 1.0F, -2.0F); // Import
        gunModel[169].setRotationPoint(18F, 0.5F, 1.5F);

        gunModel[170].addShapeBox(35F, -14F, -5F, 9, 2, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[170].setRotationPoint(8.5F, -1.5F, -0.5F);

        gunModel[171].addShapeBox(35F, -14F, -5F, 9, 1, 9, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F); // Import
        gunModel[171].setRotationPoint(8.5F, 0.5F, 0.5F);

        gunModel[172].addShapeBox(35F, -14F, -5F, 9, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[172].setRotationPoint(8.5F, 1.5F, 1.5F);

        gunModel[173].addShapeBox(35F, -14F, -5F, 9, 1, 11, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[173].setRotationPoint(8.5F, -2.5F, -0.5F);

        gunModel[174].addShapeBox(35F, -14F, -5F, 2, 1, 11, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[174].setRotationPoint(17.5F, -2.5F, -0.5F);

        gunModel[175].addShapeBox(35F, -14F, -5F, 2, 7, 11, 0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[175].setRotationPoint(6F, -10.5F, -0.5F);

        gunModel[176].addShapeBox(35F, -14F, -5F, 2, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[176].setRotationPoint(6F, -3.5F, -0.5F);

        gunModel[177].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import
        gunModel[177].setRotationPoint(7F, -1.5F, -0.5F);

        gunModel[178].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import
        gunModel[178].setRotationPoint(7F, 0.5F, 0.5F);

        gunModel[179].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 1.0F, -2.0F); // Import
        gunModel[179].setRotationPoint(7F, 1.5F, 1.5F);

        gunModel[180].addShapeBox(35F, -14F, -5F, 2, 2, 11, 0F, 0.25F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[180].setRotationPoint(5.5F, -0.5F, -0.5F);

        gunModel[181].addShapeBox(35F, -14F, -5F, 2, 1, 9, 0F, 0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.65F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.65F, 0.0F, 0.0F); // Import
        gunModel[181].setRotationPoint(5.5F, 1.5F, 0.5F);

        gunModel[182].addShapeBox(35F, -14F, -5F, 2, 1, 7, 0F, 0.65F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.65F, 0.0F, 1.0F, 0.8F, 0.0F, -1.0F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, -2.0F, 0.8F, 0.0F, -1.0F); // Import
        gunModel[182].setRotationPoint(5.5F, 2.5F, 1.5F);

        gunModel[183].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.75F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.25F, 0.0F, 1.0F); // Import
        gunModel[183].setRotationPoint(6.5F, -2.5F, -0.5F);

        gunModel[184].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[184].setRotationPoint(7.5F, -2.5F, -0.5F);

        gunModel[185].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[185].setRotationPoint(6F, -3.5F, 10.5F);

        gunModel[186].addShapeBox(35F, -14F, -5F, 2, 7, 1, 0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[186].setRotationPoint(6F, -10.5F, 10.5F);

        gunModel[187].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[187].setRotationPoint(7F, -12.5F, -0.5F);

        gunModel[188].addShapeBox(35F, -14F, -5F, 1, 3, 11, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[188].setRotationPoint(7F, -10.5F, -0.5F);

        gunModel[189].addShapeBox(35F, -14F, -5F, 8, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -4.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -4.0F, 0.0F, -0.25F); // Import
        gunModel[189].setRotationPoint(-2F, -2F, 0.5F);

        gunModel[190].addShapeBox(35F, -14F, -5F, 5, 1, 8, 0F, -1.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -2.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -2.5F, 0.0F, -0.75F); // Import
        gunModel[190].setRotationPoint(1F, -1F, 1F);

        gunModel[191].addShapeBox(35F, -14F, -5F, 5, 1, 6, 0F, -2.5F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -2.5F, 0.0F, 0.25F, -3.25F, 0.0F, -1.75F, -0.75F, 0.0F, -1.75F, -0.75F, 0.0F, -1.75F, -3.25F, 0.0F, -1.75F); // Import
        gunModel[191].setRotationPoint(1F, 0F, 2F);

        gunModel[192].addShapeBox(35F, -14F, -5F, 58, 3, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[192].setRotationPoint(-60F, -7.5F, 0.5F);

        gunModel[193].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[193].setRotationPoint(-3F, -5.5F, -0.5F);

        gunModel[194].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[194].setRotationPoint(-3F, -7.5F, -0.5F);

        gunModel[195].addShapeBox(35F, -14F, -5F, 42, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[195].setRotationPoint(58F, -7.5F, 2F);

        gunModel[196].addShapeBox(35F, -14F, -5F, 42, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(58F, -5.5F, 2F);

        gunModel[197].addShapeBox(35F, -14F, -5F, 42, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[197].setRotationPoint(58F, -3.5F, 2F);

        gunModel[198].addShapeBox(35F, -14F, -5F, 43, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[198].setRotationPoint(58F, -14.5F, 2F);

        gunModel[199].addShapeBox(35F, -14F, -5F, 43, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[199].setRotationPoint(58F, -12.5F, 2F);

        gunModel[200].addShapeBox(35F, -14F, -5F, 43, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[200].setRotationPoint(58F, -10.5F, 2F);

        gunModel[201].addShapeBox(35F, -14F, -5F, 4, 2, 7, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[201].setRotationPoint(90F, -10.35F, 1.85F);

        gunModel[202].addShapeBox(35F, -14F, -5F, 4, 2, 7, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[202].setRotationPoint(90F, -12.35F, 1.85F);

        gunModel[203].addShapeBox(35F, -14F, -5F, 4, 2, 7, 0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[203].setRotationPoint(90F, -14.6F, 1.85F);

        gunModel[204].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, -0.5F, 0.25F, -2.0F, -0.5F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[204].setRotationPoint(94.5F, -10.35F, 1.85F);

        gunModel[205].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[205].setRotationPoint(94.5F, -12.35F, 1.85F);

        gunModel[206].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, -2.0F, -0.5F, 0.25F, -2.0F, -0.5F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[206].setRotationPoint(94.5F, -14.6F, 1.85F);

        gunModel[207].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, -0.5F, 0.25F, -2.0F, -0.5F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[207].setRotationPoint(95.5F, -10.35F, 1.85F);

        gunModel[208].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[208].setRotationPoint(95.5F, -12.35F, 1.85F);

        gunModel[209].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, -2.0F, -0.5F, 0.25F, -2.0F, -0.5F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[209].setRotationPoint(95.5F, -14.6F, 1.85F);

        gunModel[210].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[210].setRotationPoint(96.5F, -10.35F, 1.85F);

        gunModel[211].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[211].setRotationPoint(96.5F, -12.35F, 1.85F);

        gunModel[212].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[212].setRotationPoint(96.5F, -14.6F, 1.85F);

        gunModel[213].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[213].setRotationPoint(98F, -12.35F, 1.85F);

        gunModel[214].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, -0.25F, 0.25F, -2.0F, -0.25F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[214].setRotationPoint(98F, -10.35F, 1.85F);

        gunModel[215].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, -2.0F, -0.25F, 0.25F, -2.0F, -0.25F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[215].setRotationPoint(98F, -14.6F, 1.85F);

        gunModel[216].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.25F, -0.25F, 0.25F, 0.25F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[216].setRotationPoint(99.25F, -12.35F, 1.85F);

        gunModel[217].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, -0.25F, 0.25F, -2.0F, -0.25F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[217].setRotationPoint(99.25F, -10.35F, 1.85F);

        gunModel[218].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, -2.0F, -0.25F, 0.25F, -2.0F, -0.25F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[218].setRotationPoint(99.25F, -14.6F, 1.85F);

        gunModel[219].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[219].setRotationPoint(100.5F, -10.35F, 1.85F);

        gunModel[220].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[220].setRotationPoint(100.5F, -12.35F, 1.85F);

        gunModel[221].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[221].setRotationPoint(100.5F, -14.6F, 1.85F);

        gunModel[222].addShapeBox(35F, -14F, -5F, 4, 2, 7, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[222].setRotationPoint(90F, -3.35F, 1.85F);

        gunModel[223].addShapeBox(35F, -14F, -5F, 4, 2, 7, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[223].setRotationPoint(90F, -5.35F, 1.85F);

        gunModel[224].addShapeBox(35F, -14F, -5F, 4, 2, 7, 0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[224].setRotationPoint(90F, -7.6F, 1.85F);

        gunModel[225].addShapeBox(35F, -14F, -5F, 4, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F); // Import
        gunModel[225].setRotationPoint(90F, -8.6F, 3.85F);

        gunModel[226].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F); // Import
        gunModel[226].setRotationPoint(94.5F, -3.35F, 1.85F);

        gunModel[227].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[227].setRotationPoint(94.5F, -5.35F, 1.85F);

        gunModel[228].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.0F, 0.0F, 0.25F, -2.75F, 0.0F, 0.25F, -2.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[228].setRotationPoint(94.5F, -7.6F, 1.85F);

        gunModel[229].addShapeBox(35F, -14F, -5F, 5, 3, 8, 0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[229].setRotationPoint(-40F, -2.5F, 1F);

        gunModel[230].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[230].setRotationPoint(-42.5F, -2F, 1F);

        gunModel[231].addShapeBox(35F, -14F, -5F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 1.5F, 0.0F, -0.25F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[231].setRotationPoint(-41.5F, -2F, 1F);

        gunModel[232].addShapeBox(35F, -14F, -5F, 6, 1, 4, 0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[232].setRotationPoint(58F, -15.5F, 3F);

        gunModel[233].addShapeBox(35F, -14F, -5F, 6, 1, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[233].setRotationPoint(58F, -14.5F, 1F);

        gunModel[234].addShapeBox(35F, -14F, -5F, 6, 4, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[234].setRotationPoint(58F, -13.5F, 1F);

        gunModel[235].addShapeBox(35F, -14F, -5F, 6, 2, 2, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[235].setRotationPoint(58F, -10.5F, 8F);

        gunModel[236].addShapeBox(35F, -14F, -5F, 6, 1, 4, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        gunModel[236].setRotationPoint(58F, -9F, 3F);

        gunModel[237].addShapeBox(35F, -14F, -5F, 6, 1, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[237].setRotationPoint(58F, -10F, 1F);

        gunModel[238].addShapeBox(35F, -14F, -5F, 6, 2, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[238].setRotationPoint(58F, -13.5F, 8F);

        gunModel[239].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import
        gunModel[239].setRotationPoint(61F, -13.5F, 9F);

        gunModel[240].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import
        gunModel[240].setRotationPoint(61F, -12.5F, 9F);

        gunModel[241].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F); // Import
        gunModel[241].setRotationPoint(61F, -13F, 9F);

        gunModel[242].addShapeBox(35F, -14F, -5F, 6, 2, 2, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F); // Import
        gunModel[242].setRotationPoint(58F, -5.25F, 7.5F);

        gunModel[243].addShapeBox(35F, -14F, -5F, 3, 2, 2, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -1.25F, -0.25F, -1.0F, -0.75F, -0.25F, -1.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, -1.25F, -0.75F, -1.0F, -0.75F, -0.75F, -1.0F); // Import
        gunModel[243].setRotationPoint(61F, -5.25F, 8F);

        gunModel[244].addShapeBox(35F, -14F, -5F, 53, 1, 6, 0F, 0.25F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.75F, -0.75F, 0.75F, -0.75F, -0.75F, 0.75F, -0.75F, -0.25F, 0.25F, -0.75F, -0.25F); // Import
        gunModel[244].setRotationPoint(-46F, -15.75F, 1.75F);

        gunModel[245].addShapeBox(35F, -14F, -5F, 53, 1, 6, 0F, 0.25F, -0.75F, -0.75F, 0.75F, -0.75F, -0.75F, 0.75F, -0.75F, -0.25F, 0.25F, -0.75F, -0.25F, 0.25F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[245].setRotationPoint(-46F, -17.25F, 1.75F);

        gunModel[246].addShapeBox(35F, -14F, -5F, 53, 1, 6, 0F, 0.25F, 0.25F, -0.5F, 0.75F, 0.25F, -0.5F, 0.75F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.75F, -0.5F, 0.75F, -0.75F, -0.5F, 0.75F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F); // Import
        gunModel[246].setRotationPoint(-46F, -16F, 1.75F);

        gunModel[247].addShapeBox(35F, -14F, -5F, 3, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[247].setRotationPoint(-32.75F, -2.25F, 2.5F);

        gunModel[248].addShapeBox(35F, -14F, -5F, 1, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[248].setRotationPoint(-29.75F, -2.25F, 2.5F);

        gunModel[249].addShapeBox(35F, -14F, -5F, 2, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[249].setRotationPoint(-28.75F, -2.25F, 2.5F);

        gunModel[250].addShapeBox(35F, -14F, -5F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[250].setRotationPoint(-26.75F, -2.25F, 2.5F);

        gunModel[251].addShapeBox(35F, -14F, -5F, 10, 1, 11, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[251].setRotationPoint(-60F, -8.5F, -0.5F);

        gunModel[252].addShapeBox(35F, -14F, -5F, 2, 2, 9, 0F, 0.0F, -3.0F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -3.0F, -2.75F, 0.0F, 2.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 2.5F, -0.25F); // Import
        gunModel[252].setRotationPoint(-52F, -16.5F, 0.5F);

        gunModel[253].addShapeBox(35F, -14F, -5F, 2, 2, 11, 0F, 0.0F, -2.5F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -2.5F, -1.25F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F); // Import
        gunModel[253].setRotationPoint(-52F, -14.5F, -0.5F);

        gunModel[254].addShapeBox(35F, -14F, -5F, 2, 2, 11, 0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[254].setRotationPoint(-52F, -12.5F, -0.5F);

        gunModel[255].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, -1.25F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -1.25F, -2.75F, 0.0F, 0.75F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.75F, -0.25F); // Import
        gunModel[255].setRotationPoint(-53F, -14F, 0.5F);

        gunModel[256].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, -1.25F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -1.25F, -0.25F, 0.0F, 1.25F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 1.25F, 1.0F); // Import
        gunModel[256].setRotationPoint(-53F, -12.5F, 0.5F);

        gunModel[257].addShapeBox(35F, -14F, -5F, 2, 2, 9, 0F, 0.0F, -1.0F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -0.5F, -2.75F, 0.0F, -1.0F, -2.75F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[257].setRotationPoint(-55F, -13.25F, 0.5F);

        gunModel[258].addShapeBox(35F, -14F, -5F, 2, 2, 9, 0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 1.0F); // Import
        gunModel[258].setRotationPoint(-55F, -11.25F, 0.5F);

        gunModel[259].addShapeBox(35F, -14F, -5F, 4, 2, 9, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[259].setRotationPoint(-59F, -11F, 0.5F);

        gunModel[260].addShapeBox(35F, -14F, -5F, 4, 2, 9, 0F, 0.0F, -0.25F, -2.75F, 0.0F, -0.25F, -2.75F, 0.0F, -0.25F, -2.75F, 0.0F, -0.25F, -2.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[260].setRotationPoint(-59F, -12.5F, 0.5F);

        gunModel[261].addShapeBox(35F, -14F, -5F, 1, 2, 9, 0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[261].setRotationPoint(-60F, -11F, 0.5F);

        gunModel[262].addShapeBox(35F, -14F, -5F, 1, 3, 9, 0F, 0.0F, -0.75F, -2.75F, 0.0F, -0.75F, -2.75F, 0.0F, -0.75F, -2.75F, 0.0F, -0.75F, -2.75F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F); // Import
        gunModel[262].setRotationPoint(-60F, -13.5F, 0.5F);

        gunModel[263].addShapeBox(35F, -14F, -5F, 1, 2, 2, 0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[263].setRotationPoint(-61F, -11F, 0.5F);

        gunModel[264].addShapeBox(35F, -14F, -5F, 1, 3, 5, 0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -2.75F, 0.0F, -0.75F, -2.75F, 0.0F, -0.25F, -3.0F, 0.0F, -0.25F, -3.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F); // Import
        gunModel[264].setRotationPoint(-61F, -13.5F, 4.5F);

        gunModel[265].addShapeBox(35F, -14F, -5F, 1, 3, 5, 0F, 0.0F, -0.75F, -2.75F, 0.0F, -0.75F, -2.75F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, -3.0F, 0.0F, -0.25F, -3.0F); // Import
        gunModel[265].setRotationPoint(-61F, -13.5F, 0.5F);

        gunModel[266].addShapeBox(35F, -14F, -5F, 1, 2, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[266].setRotationPoint(-61F, -11F, 7.5F);

        gunModel[267].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[267].setRotationPoint(-61F, -9F, 8.5F);

        gunModel[268].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[268].setRotationPoint(-61F, -9F, -0.25F);

        gunModel[269].addShapeBox(35F, -14F, -5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[269].setRotationPoint(-61F, -7.5F, 8.5F);

        gunModel[270].addShapeBox(35F, -14F, -5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[270].setRotationPoint(-61F, -7.5F, 0.75F);

        gunModel[271].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[271].setRotationPoint(-61F, -4.5F, 8.5F);

        gunModel[272].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[272].setRotationPoint(-61F, -4.5F, -0.25F);

        gunModel[273].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[273].setRotationPoint(-61F, -12.75F, 2.5F);

        gunModel[274].addShapeBox(35F, -14F, -5F, 2, 1, 4, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[274].setRotationPoint(-62F, -8F, 3F);

        gunModel[275].addShapeBox(35F, -14F, -5F, 2, 1, 4, 0F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        gunModel[275].setRotationPoint(-62F, -9.5F, 3F);

        gunModel[276].addShapeBox(35F, -14F, -5F, 2, 1, 4, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F); // Import
        gunModel[276].setRotationPoint(-62F, -6.5F, 3F);

        gunModel[277].addShapeBox(35F, -14F, -5F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[277].setRotationPoint(-60.75F, -11.75F, 4.5F);

        gunModel[278].addShapeBox(35F, -14F, -5F, 1, 1, 7, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[278].setRotationPoint(-60.75F, -8F, 1.5F);

        gunModel[279].addShapeBox(35F, -14F, -5F, 1, 7, 1, 0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[279].setRotationPoint(-60.75F, -9.75F, 7.75F);

        gunModel[280].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[280].setRotationPoint(-60.75F, -10.75F, 7.75F);

        gunModel[281].addShapeBox(35F, -14F, -5F, 1, 7, 1, 0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[281].setRotationPoint(-60.75F, -9.75F, 0.75F);

        gunModel[282].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[282].setRotationPoint(-60.75F, -10.75F, 0.75F);

        gunModel[283].addShapeBox(35F, -14F, -5F, 3, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[283].setRotationPoint(-64.5F, -8F, 4F);

        gunModel[284].addShapeBox(35F, -14F, -5F, 3, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F); // Import
        gunModel[284].setRotationPoint(-64.5F, -7.5F, 4F);

        gunModel[285].addShapeBox(35F, -14F, -5F, 3, 1, 2, 0F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[285].setRotationPoint(-64.5F, -8.5F, 4F);

        gunModel[286].addShapeBox(35F, -14F, -5F, 65, 3, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[286].setRotationPoint(-97F, -7.5F, 9.75F);

        gunModel[287].addShapeBox(35F, -14F, -5F, 63, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[287].setRotationPoint(-97F, -6.5F, 10.75F);

        gunModel[288].addShapeBox(35F, -14F, -5F, 63, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[288].setRotationPoint(-97F, -5.5F, 10.75F);

        gunModel[289].addShapeBox(35F, -14F, -5F, 63, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[289].setRotationPoint(-97F, -7.5F, 10.75F);

        gunModel[290].addShapeBox(35F, -14F, -5F, 66, 3, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[290].setRotationPoint(-98F, -7.5F, -0.5F);

        gunModel[291].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[291].setRotationPoint(-34F, -7.5F, 10.75F);

        gunModel[292].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[292].setRotationPoint(-34F, -5.5F, 10.75F);

        gunModel[293].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[293].setRotationPoint(-34F, -6.5F, 10.75F);

        gunModel[294].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[294].setRotationPoint(-34F, -7.5F, -1.75F);

        gunModel[295].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[295].setRotationPoint(-34F, -5.5F, -1.75F);

        gunModel[296].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[296].setRotationPoint(-34F, -6.5F, -1.75F);

        gunModel[297].addShapeBox(35F, -14F, -5F, 7, 5, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[297].setRotationPoint(-99F, -8.5F, -0.5F);

        gunModel[298].addShapeBox(35F, -14F, -5F, 7, 2, 11, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[298].setRotationPoint(-99F, -10.5F, -0.5F);

        gunModel[299].addShapeBox(35F, -14F, -5F, 7, 1, 9, 0F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[299].setRotationPoint(-99F, -11.5F, 0.5F);

        gunModel[300].addShapeBox(35F, -14F, -5F, 1, 3, 1, 0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[300].setRotationPoint(-98F, -7.5F, 9.75F);

        gunModel[301].addShapeBox(35F, -14F, -5F, 3, 4, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[301].setRotationPoint(-102F, -8.5F, -0.5F);

        gunModel[302].addShapeBox(35F, -14F, -5F, 3, 2, 11, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[302].setRotationPoint(-102F, -10.5F, -0.5F);

        gunModel[303].addShapeBox(35F, -14F, -5F, 3, 1, 9, 0F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[303].setRotationPoint(-102F, -11.5F, 0.5F);

        gunModel[304].addShapeBox(35F, -14F, -5F, 1, 16, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[304].setRotationPoint(-102F, -4.5F, -0.5F);

        gunModel[305].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[305].setRotationPoint(-102F, 11.5F, -0.5F);

        gunModel[306].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[306].setRotationPoint(-102F, 13.5F, 0.5F);

        gunModel[307].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[307].setRotationPoint(-102F, 14.5F, 2.5F);

        gunModel[308].addShapeBox(35F, -14F, -5F, 1, 16, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[308].setRotationPoint(-99.5F, -4.5F, -0.5F);

        gunModel[309].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[309].setRotationPoint(-100.5F, -3.5F, -0.5F);

        gunModel[310].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[310].setRotationPoint(-100.5F, -1.5F, -0.5F);

        gunModel[311].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[311].setRotationPoint(-100.5F, 0.5F, -0.5F);

        gunModel[312].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[312].setRotationPoint(-100.5F, 2.5F, -0.5F);

        gunModel[313].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[313].setRotationPoint(-100.5F, 4.5F, -0.5F);

        gunModel[314].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[314].setRotationPoint(-100.5F, 6.5F, -0.5F);

        gunModel[315].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[315].setRotationPoint(-100.5F, 8.5F, -0.5F);

        gunModel[316].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[316].setRotationPoint(-100.5F, 10.5F, -0.5F);

        gunModel[317].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[317].setRotationPoint(-101.5F, -4.5F, -0.5F);

        gunModel[318].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[318].setRotationPoint(-101.5F, -4.5F, -0.5F);

        gunModel[319].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[319].setRotationPoint(-100.5F, -4.5F, -0.5F);

        gunModel[320].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[320].setRotationPoint(-100.5F, -4.5F, -0.5F);

        gunModel[321].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[321].setRotationPoint(-101.5F, -2.5F, -0.5F);

        gunModel[322].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[322].setRotationPoint(-101.5F, -2.5F, -0.5F);

        gunModel[323].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[323].setRotationPoint(-100.5F, -2.5F, -0.5F);

        gunModel[324].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[324].setRotationPoint(-100.5F, -2.5F, -0.5F);

        gunModel[325].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[325].setRotationPoint(-101.5F, -0.5F, -0.5F);

        gunModel[326].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[326].setRotationPoint(-101.5F, -0.5F, -0.5F);

        gunModel[327].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[327].setRotationPoint(-100.5F, -0.5F, -0.5F);

        gunModel[328].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[328].setRotationPoint(-100.5F, -0.5F, -0.5F);

        gunModel[329].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[329].setRotationPoint(-101.5F, 1.5F, -0.5F);

        gunModel[330].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[330].setRotationPoint(-101.5F, 1.5F, -0.5F);

        gunModel[331].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[331].setRotationPoint(-100.5F, 1.5F, -0.5F);

        gunModel[332].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[332].setRotationPoint(-100.5F, 1.5F, -0.5F);

        gunModel[333].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[333].setRotationPoint(-101.5F, 3.5F, -0.5F);

        gunModel[334].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[334].setRotationPoint(-101.5F, 3.5F, -0.5F);

        gunModel[335].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[335].setRotationPoint(-100.5F, 3.5F, -0.5F);

        gunModel[336].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[336].setRotationPoint(-100.5F, 3.5F, -0.5F);

        gunModel[337].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[337].setRotationPoint(-101.5F, 5.5F, -0.5F);

        gunModel[338].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[338].setRotationPoint(-101.5F, 5.5F, -0.5F);

        gunModel[339].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[339].setRotationPoint(-100.5F, 5.5F, -0.5F);

        gunModel[340].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[340].setRotationPoint(-100.5F, 5.5F, -0.5F);

        gunModel[341].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[341].setRotationPoint(-101.5F, 7.5F, -0.5F);

        gunModel[342].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[342].setRotationPoint(-101.5F, 7.5F, -0.5F);

        gunModel[343].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[343].setRotationPoint(-100.5F, 7.5F, -0.5F);

        gunModel[344].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[344].setRotationPoint(-100.5F, 7.5F, -0.5F);

        gunModel[345].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F); // Import
        gunModel[345].setRotationPoint(-101.5F, 9.5F, -0.5F);

        gunModel[346].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.25F, 0.5F, -0.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.25F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[346].setRotationPoint(-101.5F, 9.5F, -0.5F);

        gunModel[347].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[347].setRotationPoint(-100.5F, 9.5F, -0.5F);

        gunModel[348].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.25F, -1.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[348].setRotationPoint(-100.5F, 9.5F, -0.5F);

        gunModel[349].addShapeBox(35F, -14F, -5F, 1, 15, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[349].setRotationPoint(-99F, -3.5F, -0.5F);

        gunModel[350].addShapeBox(35F, -14F, -5F, 4, 12, 7, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.25F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[350].setRotationPoint(-98F, -2.5F, 1.5F);

        gunModel[351].addShapeBox(35F, -14F, -5F, 2, 2, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[351].setRotationPoint(-101F, 11.5F, -0.5F);

        gunModel[352].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[352].setRotationPoint(-99F, 11.5F, -0.5F);

        gunModel[353].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.25F, -1.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[353].setRotationPoint(-100F, 13.5F, 0.5F);

        gunModel[354].addShapeBox(35F, -14F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.75F, -1.0F, 0.0F, -1.75F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[354].setRotationPoint(-101F, 14.5F, 2.5F);

        gunModel[355].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[355].setRotationPoint(-101F, 13.5F, 0.5F);

        gunModel[356].addShapeBox(35F, -14F, -5F, 6, 1, 11, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[356].setRotationPoint(-98F, -3.5F, -0.5F);

        gunModel[357].addShapeBox(35F, -14F, -5F, 1, 2, 11, 0F, 0.0F, -3.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[357].setRotationPoint(-53F, -12.5F, -0.5F);

        gunModel[358].addShapeBox(35F, -14F, -5F, 2, 2, 11, 0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[358].setRotationPoint(-55F, -12.5F, -0.5F);

        gunModel[359].addShapeBox(35F, -14F, -5F, 57, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[359].setRotationPoint(-50F, -9.5F, -0.5F);

        gunModel[360].addShapeBox(35F, -14F, -5F, 19, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[360].setRotationPoint(-50F, -12.5F, -0.5F);

        gunModel[361].addShapeBox(35F, -14F, -5F, 34, 2, 3, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[361].setRotationPoint(-50F, -14.5F, -0.5F);

        gunModel[362].addShapeBox(35F, -14F, -5F, 5, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[362].setRotationPoint(2F, -12.5F, -0.5F);

        gunModel[363].addShapeBox(35F, -14F, -5F, 6, 2, 3, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[363].setRotationPoint(2F, -14.5F, -0.5F);

        gunModel[364].addShapeBox(35F, -14F, -5F, 2, 7, 1, 0F, -1.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[364].setRotationPoint(6F, -10.5F, -1.5F);

        gunModel[365].addShapeBox(35F, -14F, -5F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[365].setRotationPoint(6F, -3.5F, -1.5F);

        gunModel[366].addShapeBox(35F, -14F, -5F, 15, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[366].setRotationPoint(-31F, -12.5F, -0.5F);

        gunModel[367].addShapeBox(35F, -14F, -5F, 1, 1, 3, 0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[367].setRotationPoint(-31F, -11.5F, -0.5F);

        gunModel[368].addShapeBox(35F, -14F, -5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[368].setRotationPoint(-31F, -11.5F, -0.5F);

        gunModel[369].addShapeBox(35F, -14F, -5F, 1, 1, 3, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[369].setRotationPoint(1F, -10.5F, -0.5F);

        gunModel[370].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[370].setRotationPoint(1F, -14.5F, 0.5F);

        gunModel[371].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.05F, -1.0F, -0.5F, 0.05F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[371].setRotationPoint(-16F, -14.5F, 0.5F);

        gunModel[372].addShapeBox(35F, -14F, -5F, 15, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[372].setRotationPoint(-31F, -10.5F, -0.5F);

        gunModel[373].addShapeBox(35F, -14F, -5F, 15, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[373].setRotationPoint(-31F, -11.5F, 0.5F);

        gunModel[374].addShapeBox(35F, -14F, -5F, 3, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[374].setRotationPoint(-28.5F, -2.75F, 3.5F);

        gunModel[375].addShapeBox(35F, -14F, -5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[375].setRotationPoint(-28.5F, -0.75F, 3.5F);

        gunModel[376].addShapeBox(35F, -14F, -5F, 2, 1, 3, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[376].setRotationPoint(-28F, -0.25F, 3.5F);

        gunModel[377].addShapeBox(35F, -14F, -5F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[377].setRotationPoint(-28F, 0.5F, 3.5F);

        gunModel[378].addShapeBox(35F, -14F, -5F, 2, 2, 3, 0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[378].setRotationPoint(-28F, 1.5F, 3.5F);

        gunModel[379].addShapeBox(35F, -14F, -5F, 2, 1, 3, 0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[379].setRotationPoint(-28F, 3.5F, 3.5F);

        gunModel[380].addShapeBox(35F, -14F, -5F, 2, 1, 3, 0F, -0.25F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -1.25F, -0.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, -1.25F, -0.5F, 0.0F); // Import
        gunModel[380].setRotationPoint(-27.25F, 4.5F, 3.5F);

        gunModel[381].addShapeBox(35F, -14F, -5F, 1, 1, 9, 0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F); // Import
        gunModel[381].setRotationPoint(7.5F, -12.5F, 0.5F);

        gunModel[382].addShapeBox(35F, -14F, -5F, 2, 1, 9, 0F, -0.1F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.75F, -0.1F, -1.0F, -0.75F, -0.1F, -1.0F, -0.75F, -0.1F, -0.1F, -0.75F, -0.1F); // Import
        gunModel[382].setRotationPoint(7.5F, -11.5F, 0.5F);

        gunModel[383].addShapeBox(35F, -14F, -5F, 1, 2, 6, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[383].setRotationPoint(8F, -14.5F, 3.5F);

        gunModel[384].addShapeBox(35F, -14F, -5F, 1, 2, 7, 0F, 0.0F, -1.0F, -2.75F, 0.0F, -1.0F, -2.75F, 0.0F, -1.0F, -2.75F, 0.0F, -1.0F, -2.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[384].setRotationPoint(8F, -16.5F, 1.5F);

        gunModel[385].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[385].setRotationPoint(44F, -4.75F, -0.5F);

        gunModel[386].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[386].setRotationPoint(44F, -3.5F, -0.5F);

        gunModel[387].addShapeBox(35F, -14F, -5F, 2, 1, 11, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[387].setRotationPoint(44F, -3.75F, -0.5F);

        gunModel[388].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[388].setRotationPoint(44F, -4.75F, -0.5F);

        gunModel[389].addShapeBox(35F, -14F, -5F, 1, 1, 11, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F); // Import
        gunModel[389].setRotationPoint(44F, -3.5F, -0.5F);

        gunModel[390].addShapeBox(35F, -14F, -5F, 6, 2, 2, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[390].setRotationPoint(58F, -10.5F, 0.25F);

        gunModel[391].addShapeBox(35F, -14F, -5F, 6, 2, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[391].setRotationPoint(58F, -13.5F, 0.25F);

        gunModel[392].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[392].setRotationPoint(61F, -13.5F, 0F);

        gunModel[393].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[393].setRotationPoint(61F, -12.5F, 0F);

        gunModel[394].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[394].setRotationPoint(61F, -13F, 0F);

        gunModel[395].addShapeBox(35F, -14F, -5F, 6, 2, 2, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F); // Import
        gunModel[395].setRotationPoint(58F, -5.25F, 1F);

        gunModel[396].addShapeBox(35F, -14F, -5F, 3, 2, 2, 0F, -0.75F, -0.25F, -1.0F, -1.25F, -0.25F, -1.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.75F, -0.75F, -1.0F, -1.25F, -0.75F, -1.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F); // Import
        gunModel[396].setRotationPoint(61F, -5.25F, 0F);

        gunModel[397].addShapeBox(35F, -14F, -5F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[397].setRotationPoint(-34.75F, -2.25F, 8.5F);

        gunModel[398].addShapeBox(35F, -14F, -5F, 1, 2, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[398].setRotationPoint(-35.75F, -2.25F, 8.5F);

        gunModel[399].addShapeBox(35F, -14F, -5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[399].setRotationPoint(-31.75F, -2.25F, 8.5F);

        gunModel[400].addShapeBox(35F, -14F, -5F, 63, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[400].setRotationPoint(-97F, -6.5F, -1.75F);

        gunModel[401].addShapeBox(35F, -14F, -5F, 63, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[401].setRotationPoint(-97F, -5.5F, -1.75F);

        gunModel[402].addShapeBox(35F, -14F, -5F, 63, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[402].setRotationPoint(-97F, -7.5F, -1.75F);

        gunModel[403].addShapeBox(0F, 0F, 0F, 42, 1, 5, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[403].setRotationPoint(0F, -31.5F, -2.5F);

        gunModel[404].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[404].setRotationPoint(0F, -31.9F, -2.5F);

        gunModel[405].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[405].setRotationPoint(4F, -31.9F, -2.5F);

        gunModel[406].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[406].setRotationPoint(8F, -31.9F, -2.5F);

        gunModel[407].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[407].setRotationPoint(12F, -31.9F, -2.5F);

        gunModel[408].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[408].setRotationPoint(16F, -31.9F, -2.5F);

        gunModel[409].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[409].setRotationPoint(20F, -31.9F, -2.5F);

        gunModel[410].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[410].setRotationPoint(24F, -31.9F, -2.5F);

        gunModel[411].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[411].setRotationPoint(28F, -31.9F, -2.5F);

        gunModel[412].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[412].setRotationPoint(32F, -31.9F, -2.5F);

        gunModel[413].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[413].setRotationPoint(36F, -31.9F, -2.5F);

        gunModel[414].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F, 0F, -0.3F, 0F); // Box 0
        gunModel[414].setRotationPoint(40F, -31.9F, -2.5F);


        defaultScopeModel = new ModelRendererTurbo[59];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 145, 121, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 425, 81, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 465, 113, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 329, 33, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 497, 129, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 273, 145, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 321, 89, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 361, 89, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 121, 97, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 449, 97, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 201, 113, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 449, 113, textureX, textureY); // Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 337, 145, textureX, textureY); // Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 465, 121, textureX, textureY); // Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 449, 33, textureX, textureY); // Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 265, 65, textureX, textureY); // Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 345, 97, textureX, textureY); // Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 345, 145, textureX, textureY); // Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 401, 145, textureX, textureY); // Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        defaultScopeModel[47] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Import
        defaultScopeModel[48] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        defaultScopeModel[49] = new ModelRendererTurbo(this, 385, 65, textureX, textureY); // Import
        defaultScopeModel[50] = new ModelRendererTurbo(this, 409, 65, textureX, textureY); // Import
        defaultScopeModel[51] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Import
        defaultScopeModel[52] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Import
        defaultScopeModel[53] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        defaultScopeModel[54] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // Import
        defaultScopeModel[55] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Import
        defaultScopeModel[56] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Import
        defaultScopeModel[57] = new ModelRendererTurbo(this, 257, 81, textureX, textureY); // Import
        defaultScopeModel[58] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(35F, -14F, -5F, 8, 2, 1, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[0].setRotationPoint(-45F, -20.5F, 2.25F);

        defaultScopeModel[1].addShapeBox(35F, -14F, -5F, 6, 1, 1, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[1].setRotationPoint(-44F, -21.5F, 2.25F);

        defaultScopeModel[2].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[2].setRotationPoint(-43F, -22.5F, 2.25F);

        defaultScopeModel[3].addShapeBox(35F, -14F, -5F, 8, 2, 1, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[3].setRotationPoint(-45F, -20.5F, 6.75F);

        defaultScopeModel[4].addShapeBox(35F, -14F, -5F, 6, 1, 1, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[4].setRotationPoint(-44F, -21.5F, 6.75F);

        defaultScopeModel[5].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[5].setRotationPoint(-43F, -22.5F, 6.75F);

        defaultScopeModel[6].addShapeBox(35F, -14F, -5F, 10, 1, 1, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[6].setRotationPoint(-46F, -18.5F, 6.75F);

        defaultScopeModel[7].addShapeBox(35F, -14F, -5F, 10, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[7].setRotationPoint(-46F, -17.5F, 6.75F);

        defaultScopeModel[8].addShapeBox(35F, -14F, -5F, 10, 1, 1, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[8].setRotationPoint(-46F, -18.5F, 2.25F);

        defaultScopeModel[9].addShapeBox(35F, -14F, -5F, 10, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[9].setRotationPoint(-46F, -17.5F, 2.25F);

        defaultScopeModel[10].addShapeBox(35F, -14F, -5F, 8, 2, 4, 0F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, 0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        defaultScopeModel[10].setRotationPoint(-46F, -18.5F, 2.75F);

        defaultScopeModel[11].addShapeBox(35F, -14F, -5F, 4, 1, 4, 0F, -0.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -1.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[11].setRotationPoint(-39F, -17.5F, 3.25F);

        defaultScopeModel[12].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F); // Import
        defaultScopeModel[12].setRotationPoint(-43F, -20F, 7.5F);

        defaultScopeModel[13].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, -0.5F, -1.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F); // Import
        defaultScopeModel[13].setRotationPoint(-43F, -21.5F, 7.5F);

        defaultScopeModel[14].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, -0.5F, -1.25F, 0.25F, -0.5F); // Import
        defaultScopeModel[14].setRotationPoint(-43F, -18.5F, 7.5F);

        defaultScopeModel[15].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F); // Import
        defaultScopeModel[15].setRotationPoint(-43F, -20F, 2F);

        defaultScopeModel[16].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, -0.5F, -1.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F); // Import
        defaultScopeModel[16].setRotationPoint(-43F, -21.5F, 2F);

        defaultScopeModel[17].addShapeBox(35F, -14F, -5F, 4, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, -0.5F, -1.25F, 0.25F, -0.5F); // Import
        defaultScopeModel[17].setRotationPoint(-43F, -18.5F, 2F);

        defaultScopeModel[18].addShapeBox(35F, -14F, -5F, 3, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[18].setRotationPoint(58F, -20.5F, 3.5F);

        defaultScopeModel[19].addShapeBox(35F, -14F, -5F, 3, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        defaultScopeModel[19].setRotationPoint(58F, -16.5F, 3.5F);

        defaultScopeModel[20].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[20].setRotationPoint(58F, -21.5F, 6.25F);

        defaultScopeModel[21].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        defaultScopeModel[21].setRotationPoint(58F, -21.5F, 2.5F);

        defaultScopeModel[22].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        defaultScopeModel[22].setRotationPoint(58F, -23.5F, 1.75F);

        defaultScopeModel[23].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        defaultScopeModel[23].setRotationPoint(58F, -23.5F, 7.25F);

        defaultScopeModel[24].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[24].setRotationPoint(58F, -22.75F, 2.25F);

        defaultScopeModel[25].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[25].setRotationPoint(58F, -22.75F, 6.75F);

        defaultScopeModel[26].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        defaultScopeModel[26].setRotationPoint(58F, -22F, 1.75F);

        defaultScopeModel[27].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultScopeModel[27].setRotationPoint(58F, -22F, 7.25F);

        defaultScopeModel[28].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        defaultScopeModel[28].setRotationPoint(58F, -24.5F, 4.75F);

        defaultScopeModel[29].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        defaultScopeModel[29].setRotationPoint(58F, -24.5F, 4.25F);

        defaultScopeModel[30].addShapeBox(35F, -14F, -5F, 3, 1, 3, 0F, 0.0F, -0.75F, -3.0F, 0.0F, -0.75F, -3.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        defaultScopeModel[30].setRotationPoint(58F, -25F, 1.75F);

        defaultScopeModel[31].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        defaultScopeModel[31].setRotationPoint(58F, -22.75F, 3.25F);

        defaultScopeModel[32].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[32].setRotationPoint(58F, -22.75F, 5.75F);

        defaultScopeModel[33].addShapeBox(35F, -14F, -5F, 3, 2, 1, 0F, -0.5F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[33].setRotationPoint(58F, -22.5F, 4.5F);

        defaultScopeModel[34].addShapeBox(35F, -14F, -5F, 3, 1, 1, 0F, -0.5F, 0.0F, -0.25F, -1.75F, 0.0F, -0.25F, -1.75F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[34].setRotationPoint(58F, -23F, 4.5F);

        defaultScopeModel[35].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[35].setRotationPoint(58.15F, -23F, 4.5F);

        defaultScopeModel[36].addShapeBox(35F, -14F, -5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[36].setRotationPoint(-40.5F, -22.25F, 3.25F);

        defaultScopeModel[37].addShapeBox(35F, -14F, -5F, 1, 4, 1, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, -0.45F, 0.0F, 0F, -0.45F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.45F, 0.0F, -0.75F, -0.45F); // Import
        defaultScopeModel[37].setRotationPoint(-40.5F, -21.5F, 4F);

        defaultScopeModel[38].addShapeBox(35F, -14F, -5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[38].setRotationPoint(-40.5F, -22.25F, 6F);

        defaultScopeModel[39].addShapeBox(35F, -14F, -5F, 1, 3, 1, 0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.45F, 0.0F, 0.25F, -0.45F); // Import
        defaultScopeModel[39].setRotationPoint(-40.5F, -21.5F, 5.45F);

        defaultScopeModel[40].addShapeBox(35F, -14F, -5F, 1, 2, 1, 0F, 0.0F, 0.5F, -0.05F, 0.0F, 0.5F, -0.05F, 0.0F, 0.5F, -0.05F, 0.0F, 0.5F, -0.05F, 0.0F, -0.75F, -0.05F, 0.0F, -0.75F, -0.05F, 0.0F, -0.75F, -0.05F, 0.0F, -0.75F, -0.05F); // Import
        defaultScopeModel[40].setRotationPoint(-40.5F, -20.5F, 4.5F);

        defaultScopeModel[41].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[41].setRotationPoint(-40.85F, -22F, 3.1F);

        defaultScopeModel[42].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[42].setRotationPoint(-40.85F, -22F, 5.9F);

        defaultScopeModel[43].addShapeBox(35F, -14F, -5F, 2, 1, 5, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[43].setRotationPoint(-41F, -19.25F, 2.5F);

        defaultScopeModel[44].addShapeBox(35F, -14F, -5F, 2, 1, 5, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import
        defaultScopeModel[44].setRotationPoint(-41F, -19.75F, 2.5F);

        defaultScopeModel[45].addShapeBox(35F, -14F, -5F, 2, 1, 5, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[45].setRotationPoint(-41F, -19.75F, 2.5F);

        defaultScopeModel[46].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[46].setRotationPoint(-41.5F, -20F, 4F);

        defaultScopeModel[47].addShapeBox(35F, -14F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[47].setRotationPoint(-41.5F, -19.5F, 4F);

        defaultScopeModel[48].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import
        defaultScopeModel[48].setRotationPoint(-42.5F, -19.5F, 4.5F);

        defaultScopeModel[49].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 1.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 1.25F, -0.5F, -0.25F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 1.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[49].setRotationPoint(-42.5F, -19.5F, 4F);

        defaultScopeModel[50].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 1.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 1.25F, -0.5F, -0.25F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 1.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[50].setRotationPoint(-42.5F, -19.5F, 5.25F);

        defaultScopeModel[51].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 1.0F, -0.5F, -0.25F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[51].setRotationPoint(-43.5F, -19.5F, 3.25F);

        defaultScopeModel[52].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.25F, 1.0F, -0.5F, -0.25F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[52].setRotationPoint(-43.5F, -19.5F, 6F);

        defaultScopeModel[53].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 0.0F, -0.65F, -1.0F, 0.0F, -0.65F, -1.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.25F, -0.9F, 0.0F, -0.25F, -0.9F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[53].setRotationPoint(-40.5F, -21.75F, 4.45F);

        defaultScopeModel[54].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, -1.0F, 0.0F, -0.65F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.9F, 0.0F, -0.25F, -0.9F); // Import
        defaultScopeModel[54].setRotationPoint(-40.5F, -21.75F, 4.55F);

        defaultScopeModel[55].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, -0.85F, -0.5F, -1.0F, 0.0F, -0.5F, -0.85F, 0.0F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, 0.0F, -1.0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F); // Import
        defaultScopeModel[55].setRotationPoint(-44.75F, -19.5F, 5F);

        defaultScopeModel[56].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, -0.85F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.85F, -0.85F, -0.5F, -1.0F, -0.85F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.85F, -0.85F, 0.0F, -1.0F); // Import
        defaultScopeModel[56].setRotationPoint(-44.75F, -19.5F, 4F);

        defaultScopeModel[57].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, -0.85F, -0.5F, -1.0F, 0.0F, -0.5F, -0.85F, 0.0F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F, -0.85F, 0.0F, -1.0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F); // Import
        defaultScopeModel[57].setRotationPoint(-44F, -19.5F, 4.25F);

        defaultScopeModel[58].addShapeBox(35F, -14F, -5F, 1, 1, 1, 0F, -0.85F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.85F, -0.85F, -0.5F, -1.0F, -0.85F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.85F, -0.85F, 0.0F, -1.0F); // Import
        defaultScopeModel[58].setRotationPoint(-44F, -19.5F, 4.75F);


        ammoModel = new ModelRendererTurbo[1];
        ammoModel[0] = new ModelRendererTurbo(this, 449, 329, textureX, textureY); // Import

        ammoModel[0].addShapeBox(35F, -14F, -5F, 20, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-18F, -7F, 3F);


        slideModel = new ModelRendererTurbo[6];
        slideModel[0] = new ModelRendererTurbo(this, 137, 337, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 185, 337, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 233, 337, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 281, 145, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 321, 161, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 361, 161, textureX, textureY); // Import

        slideModel[0].addShapeBox(35F, -14F, -5F, 18, 2, 2, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[0].setRotationPoint(-16F, -11.5F, 0.5F);

        slideModel[1].addShapeBox(35F, -14F, -5F, 18, 2, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[1].setRotationPoint(-16F, -13.5F, 0.5F);

        slideModel[2].addShapeBox(35F, -14F, -5F, 18, 1, 2, 0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[2].setRotationPoint(-16F, -14.5F, 0.5F);

        slideModel[3].addShapeBox(35F, -14F, -5F, 2, 1, 6, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        slideModel[3].setRotationPoint(-3F, -12F, -4F);

        slideModel[4].addShapeBox(35F, -14F, -5F, 2, 1, 6, 0F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        slideModel[4].setRotationPoint(-3F, -12.5F, -4F);

        slideModel[5].addShapeBox(35F, -14F, -5F, 2, 1, 6, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F); // Import
        slideModel[5].setRotationPoint(-3F, -11.5F, -4F);

        barrelAttachPoint = new Vector3f(136.5F / 16F, 39.5F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(80F / 16F, 36F / 16F, -5.6F / 16F);
        scopeAttachPoint = new Vector3f(17F / 16F, 45.2F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(70 / 16F, 26.5F / 16F, 0F / 16F);
        thirdPersonOffset = new Vector3f(0.0F, -0.15F, 0.0F);
        gunSlideDistance = 0.5F;
        numBulletsInReloadAnimation = 5.0F;
        animationType = EnumAnimationType.SHOTGUN;
        tiltGunTime = 0.1F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.8F;
        untiltGunTime = 0.1F;
        endLoadedAmmoDistance = 10.0F;
        lefthandPump = true;
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.5F, -0.03F, -0.45F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 10.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.6F, -0.04F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.17F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.17F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.5D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.4F, 1.45F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 5.0F, 3.0F);
        casingAnimTime = 6;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.25F;
        casingDelay = 0;
        flashScale = 0.6F;
        muzzleFlashPoint = new Vector3f(2.1F, 0.6F, 0.0F);
        gunOffset = -0.3F;
        gunOffsetX = -2F;
        crouchZoom = -0.05F;
        zoomOffset = 0.3F;
        ShakeDistance = 1.5F;
        translateAll(0F, -14F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(15F, 5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);

        zoomOffsetY = -0.05F;

        flipAll();
    }
}